![]() (the game auto-configured my game for "LOW" can play this game in 4K)Īnyway, i solved it, everything works again. I can only suspect the game not applying some settings until they where switched off and on again, can't think of anything else. And they are currently the exact same settings as i had before.weird. Must be some bug with settings of the game not being applied properly, cause i know exactly what values i'm setting after years of configuring ENB, i use either FOMM or the launchers options themselves, and check in my ini files if it changed, it did everytime. ENB FALLOUT NEW VEGAS DOWNLOAD .322 MODSNo matter what I do, what INI changes I make, settings I change, or mods I deactivate, I cant seem to fix it. Ive been able to grin and bear it up to this point but seeing as Im at Point Lookout with tons of water, I cant really ignore it anymore. Rudy ENB for Fallout New Vegas 0.322 BETA. Water Invisible with ENB on - posted in New Vegas Technical Support: So Ive been having trouble with water and ENB. So i decided to correct all the settings of the game again, and set the right resolution, started the game and suddenly everything works again ! Download curated lists of mods easily, our 'Collections' feature has entered Open Alpha. Weird, after i recreated the fallout.ini files again, first postprocessing started working, i even had the wrong resolution and AA and AF enabled in the launcher,īut AO and DOF and so on still didn't work. Download the ENB binaries, unpack them to the game's root folder, then download your chosen ENB preset and overwrite the ENB files with them. ENB FALLOUT NEW VEGAS DOWNLOAD .322 DRIVERSI try different drivers and stuff when i suspect the driver may be bad, but NVidia's drivers are usually more reliable then AMD it seems, cause the last two drivers i had where very stable with all games. I do use the 4.16 drivers, they are not the latest. Going to try Skyrim, see if it works there, and try some older New Vegas ENB files. This is all with the latest version of ENB 322, or with the GTX 1080 if you will. I tried the injector version, the exe file doesn't detect FalloutNV.exe running, so it doesn't fire the injector version up on gameload. It just stopped working, i deleted my config, cleaned it all out and just copied your standard files to my gamedir, same story, loading but no graphic enhancing going on, only different directional light it seems, nothing more. ![]() Only thing that has changed is hardware, i don't have any crapware or overlay's running. Game recreated the Renderer.txt and Ini files with vanilla default ini files, all good. fx file is no longer doing anything, switching the total effect by using "use effect" toggle only shows a minor difference in lighting, nothing else, no Bloom, no DOF, no Edge AA, no AO, nothing.ĭrivers of both cards are the same, but i cleanly removed the older drivers and upgraded to the latest (2 versions newer) from NVidia, dont think that is the problem. I updated from a NVidia GTX 1060 to a GTX 1080 and ENB is no longer working, as in, ENB will load and start, and only your light/color processing (but NOT postprocessing fx !) is there, every other. Still, i have to disable the shadows to check my work, but it looks good enough with the terrain fixed not to be bothered by it when i play the game.Boris, i have a problem, maybe you know what's wrong. So then you won't notice there is anything wrong as you walk around. So i'm now fixing up all those lazy paintjobs on the terrain from Obsidian by hand to get those artifacts out.ĭetailed shadows will still render terrain textures sometimes where the shadows are, but they won't jump to another texture at the edge of a cell if the terrain is painted ok, ![]() The same textures, and used up all of it's 7 textures, and the artist has been lazy with painting the terrain, you get shading errors (big black ao/shadow like artifacts with straight lines). Indeed, oh i thought it's always multipass with the terrain engine they use, cause they load shitloads of terrain textures around you, that can't be rendered in a single pass, it also works in a strange way by the way compared to other engines.īut i did find a way to fix most problems i have, terrain is rendered in quads, each cell is made up of 4 patches, and they can have 7 textures each, if the adjacent cell doesn't have Fallout New Vegas - Blue Moon, SobrinhoCDG - Fallout: New Vegas, Fallout New Vegas - Ain't That a Kick in the Head, Geek Music - Fallout New Vegas : Big Iron, Fallout: New Vegas - Main Theme.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |